How to Cause a Riot
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How to Cause a Riot
By TheButterMage
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Snitch
Snitch
Each Minion gets 3 bluffs.
Minion
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Riot
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Additional Information
Night order, special rules, and jinxes
Jinxes
Plague Doctor
Baron
Plague Doctor · Baron If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Plague Doctor
Marionette
Plague Doctor · Marionette If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor
Spy
Plague Doctor · Spy If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Spy
Damsel
Spy · Damsel If the Spy is (or has been) in play, the Damsel is poisoned.
Riot
Farmer
Riot · Farmer Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Riot
Grandmother
Riot · Grandmother If Riot is in play and the Grandchild dies by execution, evil wins.
Riot
Innkeeper
Riot · Innkeeper If Riot nominates and executes an Innkeeper-protected player, good wins.
Riot
King
Riot · King If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Riot
Monk
Riot · Monk If Riot nominates and executes the Monk-protected player, good wins.
Riot
Ravenkeeper
Riot · Ravenkeeper Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Riot
Sage
Riot · Sage Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.