Additional Information
Night order, special rules, and jinxes
Jinxes
Plague Doctor · Baron
If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Plague Doctor · Marionette
If the Storyteller would gain the Marionette ability, one of the Demon's good neighbors becomes the Marionette.
Plague Doctor · Spy
If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Spy · Damsel
If the Spy is (or has been) in play, the Damsel is poisoned.
Riot · Farmer
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Farmer uses their ability but does not die.
Riot · Grandmother
If Riot is in play and the Grandchild dies by execution, evil wins.
Riot · Innkeeper
If Riot nominates and executes an Innkeeper-protected player, good wins.
Riot · King
If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Riot · Monk
If Riot nominates and executes the Monk-protected player, good wins.
Riot · Ravenkeeper
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Riot · Sage
Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.