Clock Tuah
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Clock Tuah
By _Put
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy Grower
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
Gunslinger
Gunslinger
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Loric
Storm Catcher
Storm Catcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Recluse
Ogre
Recluse · Ogre If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Plague Doctor
Fearmonger
Plague Doctor · Fearmonger If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.
Plague Doctor
Goblin
Plague Doctor · Goblin If the Storyteller would gain the Goblin ability, a Minion gains it, and learns this.
Plague Doctor
Spy
Plague Doctor · Spy If the Storyteller would gain the Spy ability, a Minion gains it, and learns this.
Spy
Ogre
Spy · Ogre The Spy registers as evil to the Ogre.
Spy
Poppy Grower
Spy · Poppy Grower If the Poppy Grower has their ability, the Spy does not see the Grimoire.
Summoner
Clockmaker
Summoner · Clockmaker The Summoner registers as the Demon to the Clockmaker.
Summoner
Poppy Grower
Summoner · Poppy Grower If the Poppy Grower is alive on the 3rd night, the Summoner chooses which Demon but not which player.
Boffin
Ogre
Boffin · Ogre The Demon cannot have the Ogre ability.