Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]