Shabaloth Shenanigans
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Shabaloth Shenanigans
By Marelyn C
Townsfolk
Steward
Steward
You start knowing 1 good player.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Soldier
Soldier
You are safe from the Demon.
Pacifist
Pacifist
Executed good players might not die.
Outsider
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Minion
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Shabaloth
Shabaloth
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Additional Information
Night order, special rules, and jinxes