Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Matron Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Zenomancer One or more players each have a goal. When achieved, that player learns a piece of true info.