Beyond Belief
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Beyond Belief
By movableobject
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Heretic
Baron
Heretic · Baron Only 1 jinxed character can be in play.
Cerenovus
Goblin
Cerenovus · Goblin The Cerenovus may choose to make a player mad that they are the Goblin.
Marionette
Balloonist
Marionette · Balloonist If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Marionette
Huntsman
Marionette · Huntsman If the Marionette thinks that they are the Huntsman, the Damsel was added during setup.