Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.