Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.