Kill Your Darlings
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Kill Your Darlings
By Kat
Townsfolk
Washerwoman
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Tinker
Tinker
You might die at any time.
Snitch
Snitch
Each Minion gets 3 bluffs.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter
Philosopher
Bounty Hunter · Philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Leviathan
Innkeeper
Leviathan · Innkeeper If the Leviathan nominates and executes an Innkeeper-protected player, good wins.
Leviathan
Pit-Hag
Leviathan · Pit-Hag The Leviathan cannot enter play after day 5.