Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.