Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Storm Catcher Name a good character. If in play, they can only die by execution, but evil players learn which player it is.