Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.