Thread Herring
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Thread Herring
By Cassandra Rudig
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Tinker
Tinker
You might die at any time.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Additional Information
Night order, special rules, and jinxes