Until Morale Improves
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Until Morale Improves
By Meeks
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
Butler
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Traveller
Thief
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Bone Collector
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Scapegoat
Scapegoat
If a player of your alignment is executed, you might be executed instead.
Gnome
Gnome
All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Jinxes
Cerenovus
Goblin
Cerenovus · Goblin The Cerenovus may choose to make a player mad that they are the Goblin.
Vortox
Banshee
Vortox · Banshee If the Vortox kills the Banshee, all players learn that the Banshee has died.