Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.