Sistergrannybananadandy
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Sistergrannybananadandy
By Brad Fortner
Townsfolk
Knight
Knight
You start knowing 2 players that are not the Demon.
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Engineer
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Outsider
Hermit
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devilsadvocate1 75 3-75
Devilsadvocate1 75 3-75
매일 밤, 어제와 다른 살아있는 플레이어를 1명 선택합니다. 해당 플레이어는 내일 처형되더라도 죽지 않습니다.
Evil Twin
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Zombuul1 75 2-75
Zombuul1 75 2-75
매일 밤*, 만약 오늘 낮에 아무도 죽지 않았다면, 참가자 1명을 선택합니다. 해당 참가자는 죽습니다. 당신이 처음 죽을 때, 실제로는 살아있지만 죽은 것처럼 취급됩니다.
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Loric
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Special Rules
  • 모든 "Townsfolk"는 Klutz 선택을 해야 합니다. 그렇지 않으면 방향을 바꾸지 않는 Hermit을 포함하여 팀이 패배합니다. 붐이 일어나는 동안 죽을 각 플레이어를 선택하고 계속 진행하기 전에 Klutz를 선택할 시간을 주십시오. 밤에 여러 번 죽은 후에는 선택한 순서대로 모두 발표한 다음 그 순서대로 선택하세요. 자신의 선택으로 게임을 끝내는 은둔자는 종종 악으로 승리해야 합니다. 좋은 쌍둥이로서의 정치인은 드물게 발생해야 하며 최후의 수단이어야 합니다. 12명 이하의 플레이어가 더 많은 제어를 허용하지만 혼란스러운 세계 건설이 시작되었으므로 그냥 놓아두고 무슨 일이 일어나는지 지켜보세요.
Jinxes
Lleech
Slayer
Lleech · Slayer If the Slayer slays the Lleech host, the host dies.