Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]