Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]