Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]