Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.