Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.