Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.