Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.