No Laughing Matter
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No Laughing Matter
By Ramsplooge
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman1 75 4-75
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fool1-75
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Outsider
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Devilsadvocate1 75 3-75
Devilsadvocate1 75 3-75
매일 밤, 어제와 다른 살아있는 플레이어를 1명 선택합니다. 해당 플레이어는 내일 처형되더라도 죽지 않습니다.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Demon
Yaggababble
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Loric
Pope
Pope
There are duplicate good characters in play. They might also be bluffs.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Special Rules
  • 바보가 살아 있고 뭔가가 거짓이라고 화가 난다면, 그것은 사실이 될 수도 있습니다.
  • 살아있는 각 플레이어는 "만우절!"이라고 말하여 스토리텔러가 방금 공개한 내용을 (1회) 다시 설명할 수 있습니다.
Jinxes
Bounty Hunter
Philosopher
Bounty Hunter · Philosopher If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.