Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.