Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.