Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.