Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.