Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Riot On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.