Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.