Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.