Lovecraftian Magic
Generating image...
Lovecraftian Magic
By Silvercore
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
Snitch
Snitch
Each Minion gets 3 bluffs.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
Leviathan
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Additional Information
Night order, special rules, and jinxes
Jinxes
Magician
Widow
Magician · Widow When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Pit-Hag
Cult Leader
Pit-Hag · Cult Leader If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-Hag
Politician
Pit-Hag · Politician If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.
Leviathan
Pit-Hag
Leviathan · Pit-Hag The Leviathan cannot enter play after day 5.