Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Wizard Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Zombuul1 75 2-75 매일 밤*, 만약 오늘 낮에 아무도 죽지 않았다면, 참가자 1명을 선택합니다. 해당 참가자는 죽습니다. 당신이 처음 죽을 때, 실제로는 살아있지만 죽은 것처럼 취급됩니다.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.