Church of Spies
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Church of Spies
By Andrew Nathenson
Townsfolk
Librarian
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Steward
Steward
You start knowing 1 good player.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Saint
Saint
If you die by execution, your team loses.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Additional Information
Night order, special rules, and jinxes