Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Alchemist You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]