Over the River
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Over the River
By Andrew Nathenson
Townsfolk
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Professor
Professor
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Outsider
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Demon
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Additional Information
Night order, special rules, and jinxes