Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Al-Hadikhia Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.