Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Knaves There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.