Voter's Dilemma
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Voter's Dilemma
By Fireblade
Townsfolk
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Dreamer
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Undertaker
Undertaker
Each night*, you learn which character died by execution today.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Organ Grinder
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Al-Hadikhia
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Cannibal
Zealot
Cannibal · Zealot If the Cannibal gains the Zealot ability, the Cannibal learns this.
Plague Doctor
Fearmonger
Plague Doctor · Fearmonger If the Storyteller would gain the Fearmonger ability, a Minion gains it, and learns this.