Ozymandias

Teensyville
Goldeneagle
2
Notes
Inspired by other teensy wizard scripts, but without Athiest. Intended to be run with Chaos Hatter.
Characters
Total 12
Townsfolk
6
Chef
You start knowing how many pairs of evil players there are.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
2
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
2
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Demon
1
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.