That Time I started as a Townsfolk...........
Full Script
2
Notes
If a Snake Charmer chooses the Kazali, Minions become good & become their starting characters and the new Kazali chooses which players are which Minions.
Full title: That Time I started as a Townsfolk, Suffered a Mid-Life Alignment Crisis, Found My Way Back to the Light, Only to be on the Losing Good Team at the End of the Game!
Added pope to the reenlisted Djinn which reads: "If a Snake Charmer chooses the Kazali, Minions become good & become their starting characters and the new Kazali chooses which players are which Minions."
Made a quick update to take off Scarlet Woman.
Characters
Total 24
Townsfolk
13
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Fisherman1 75 4-75
게임당 한 번, 낮에 이야기꾼을 방문해 당신의 진영의 승리에 도움이 되는 조언을 들을 수 있습니다.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Demon
1
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Loric
2
Pope
There are duplicate good characters in play. They might also be bluffs.
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart
Savant Proposition Generator