Revenge of the Martian Vampires
Full Script
45
Characters
Total 25
Townsfolk
13
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
5
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Saint
If you die by execution, your team loses.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Scarlet Woman
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
3
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]