Sultan's Palace

Full Script
Bangs 😎
0
Notes
A workhorse Leviathan/Riot puzzle script for players who enjoys a tricky puzzle and storytellers that likes being creative. Spy and Widow are used to cause misinformation in different ways. Spy can make multiple characters get false positives, where the Widow locks one character into getting false info about others. Consider registering the Spy as a good player to the Widow to make up for the double grim peek, allowing for more discrete poisoning. When making up Savant or Amnesiac info, I recommend using the phrases like "Someone drew the (character) token" instead of "(character) is in play". This way you can give true info that doesn't disclose wether they are a Marionette or Drunk. Note that the pdf version has an edited version of the Kings ability, so it fits with its jinx with Riot and Leviathan.
Characters
Total 25
Townsfolk
13
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King1-75
매일 밤, 죽은 플레이어 수가 살아있는 플레이어 수 이상이라면, 살아있는 캐릭터 1개를 알게 됩니다. 악마는 당신이 누구인지 알고 있습니다.
Dreamer1-75
매일 밤, 본인을 제외하고 플레이어를 1명 선택합니다. 그리고 선한 캐릭터와 악한 캐릭터를 각 1개씩 알게 됩니다. 그중 1개가 해당 플레이어의 캐릭터입니다.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Butler
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
3
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
2
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Leviathan
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Traveller
3
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Deviant1 75 3-75
오늘 웃음을 선사했다면, 추방으로 사망할 수 없습니다.
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.