Peace and claim

Teensyville
BigBrainBen10
0
Notes
The Lorics on this script are simply reccomended. It's in the name.
Characters
Total 16
Townsfolk
6
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Outsider
2
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Minion
2
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Goblin1 75 2-75
만약 당신이 지명될 때 공개적으로 고블린이라고 주장한 뒤 처형되면, 당신의 진영이 승리합니다.
Demon
2
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
3
Ventriloquist
If a player is mad as a fresh character during their nomination, they might not die if executed today.
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
This script has homebrew characters or rules.