Peaked at Night One
Full Script
1
Notes
Every role, both good and evil, is a "You start knowing" or a setup-altering role. the key exception... cerenovus and harpy, simply for the fact that I'd think they'd be quite a bit of fun in this kind of environment and juggler ig but juggler is spiritually a you start knowing role in every sense of the world hindu is mostly present so the game actually like. moves somewhat
Characters
Total 30
Townsfolk
13
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Chef
You start knowing how many pairs of evil players there are.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Outsider
4
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
3
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Demon
4
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Cacklejack
Each day, choose a player: a different player changes character tonight.
Bone Collector
Once per game, at night*, choose a dead player: they regain their ability until dusk.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Loric
1
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Pukka Night Flowchart
Savant Proposition Generator