"Bring Your Kid to Riot" Day
Teensyville
0
Notes
On day 3, evil only wins if one player lives.
Characters
Total 12
Townsfolk
6
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
2
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
2
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
1
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Loric
1
Bootlegger
This script has homebrew characters or rules.
Pukka Night Flowchart