Trained Killer
Full Script
28
Notes
Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.
TPI 2025 Garden of Djinn World Cup Top 8 Script.
Djinn rule: Each night*, the Demon attacks the next living in-play character(s) in script order. Characters who survive might get reattacked.
This script determines a kill order for the two Demons who normally kill via the ST. It is intentionally out of SAO and the order is carefully constructed to work with the Djinn rule. Demon works down the list but might retarget players who survive.
Below info also here, looking nicer: https://beardytas.com/trained-killer/
How to run:
Starting from Night 2: - If the Demon is Yaggababble, determine the number of kills based on the repetition of their phrase as usual. If Lil' Monsta, generally stick to a single kill. - Find the next living in-play character(s) on the grim, starting from the top of the script with Mayor, matching the number of kills. - The Demon will attack these characters tonight. For example, if there is no Mayor, but there is a single Village Idiot and an Artist, and Yaggababble said their phrase twice, these two will be targeted. - Check if any abilities affected kills. Mayor, Lycanthrope, Monk, Amnesiac, and Spy could all disrupt the Demon's kill pattern. - Announce the kills in the morning accordingly. - In subsequent nights, if any characters survived the attack, they might be attacked again, or get skipped, Storyteller's choice. For example, if the Mayor bounced on Night 2, they could be targeted again on Night 3, dying now, or the Demon can move on down the script to the next target(s).
FAQ: Day kills: RAI, Yaggababble and Harpy are allowed to simulate each other, but a strict reading of the Djinn rule RAW might mean Yaggababble is only allowed to kill at night, so feel free to adjust Harpy kills accordingly. A more generous reading of the Djinn rule is that it doesn't say anything about day kills, and therefore Yaggababble can anyone kill during the day as usual. It is up to the ST to determine which reading they'll go for. Author believes in the flexibility and therefore prefers a more generous reading but understands if other STs prefer the strict version.
Going back up top for reattacking: Here's a neat summary, courtesy of oddGarrett,
"I see three ways of running Trained Killer, and I'm not sure which I prefer (probably not option 3)
Each night* attack the first never-targeted character on the script, or the player who survived an attack last night. (i.e. if you don't re-attack a player the following night, they never get targeted again)
Each night* attack the first never-targeted character on the script, or ANY player who has survived an attack. (i.e. jump back up the script for one night, but resume from the furthest place you've got to)
Each night* attack the first character on the script below last night's target, or any player who has survived an attack (i.e. a Storyteller can "jump back up" but then restarts attacking from that point in the script order)"
Village Idiot targeting: Targeting one Village Idiot satisfies the Djinn rule. The remaining Idiots would survive, and can get reattacked in subsequent nights, or get skipped. If Yaggababble has said their phrase multiple times, you can target multiple Idiots all at once, or target one and move on down the list, Storyteller's choice.
Lycanthrope and Demon kills: The Demon still attacks the next target even if the Lycanthrope killed a good player successfully. Demons who pick their kill are still woken to choose a target even if a Lycanthrope kills, so the same principle applies here. Therefore, "the cursor still moves", i.e. the Demon does not get stuck on the same target because the Lycanthrope keeps killing good players.
Characters
Total 25
Townsfolk
13
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Steward
You start knowing 1 good player.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Snitch
Each Minion gets 3 bluffs.
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
6
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
2
Yaggababble
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Pukka Night Flowchart
Savant Proposition Generator