Ride the Cyclone

Full Script
Paradox
36
Notes
"It's Not A Game, It's Just a Ride" Greetings! Welcome to Ride the Cyclone, a solo Al-Hadikhia Script built on always wanting to greed it a bit more and climb to grand new heights or come crashing down in destruction all thanks to your own hubris! Every moment is asking who should live and who should die, hoping you don't find yourself weeping openly in the foetal position, one step closer to that realization that free will is just a fridge magnet and we live briefly in a cold, unfeeling, deterministic universe, in an abandoned warehouse called time... Ah Clocktower! Good Players will need to work together to best weigh up who should die and who should live as they proceed with every day and night phase. Keeping powerful ongoing information roles alive at the expense of them unsure of how to use it, or trusting strong social information and reads instead. Deducing who is a Minion & which ones are in play will be important but hindered by Outsiders providing safety nets, misinformation, death, and more! Evil Players will need to work with the immediately outed Al-Hadikhia! Obscuring which Minion(s) is in play is vital to ensure you can catch the Good Team off guard; whether framing yourselves as Boomdandies, encouraging Good players to die when picked, or bluffing Outsiders to obscure the count! More importantly, weighing up which roles to kill, which ones to leave alive, and which ones can be risked confirmed will either trap you in or give you that distractions you need! Some Notes: - Knight tells a player 2 Non-Boffined players so this can be very powerful with something like a Golem or Princess; but be careful. If it's a Xaan 1, consider showing truthful info as well. If the Preacher chooses the Mastermind on a Mastermind night, Good wins! The Mastermind ability is no longer in play. The Princess provides the Al-Hadikhia a very interesting dilemma: choose 3 players and risk confirming the Princess ability; or opt to choose nobody to not confirm the Princess but give them a Princess Night anyway. The Banshee dies immediately if they choose to do so from an Al-Hadkihia choice; so following players will know the Banshee has died. Moreover, a Banshee who dies Night 2 and is poisoned by a Xaan Night/Day 3 cannot nominate and may only vote once with a vote token (but don't worry, they'll get it all back the following night). I'd recommend not allowing Amnesiacs to guess after they're dead! This makes their tussle with life and death even more valuable, (but be sure to make the ability guessable)
Characters
Total 28
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Town Crier
Each night*, you learn if a Minion nominated today.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
4
Snitch
Each Minion gets 3 bluffs.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
4
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
1
Al-Hadikhia
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Fabled
1
Djinn
Use the Djinn's special rule. All players know what it is.