Talladega Knights

Full Script
Cam
0
Notes
There are up to 3 Knights in play with this ability: "You start knowing 2 players that are not and may not become the Demon." I modified the Knight to make it more usable on scripts with Demon movement. Then I put three of them on this script. As long as a Knight survives, that Knight's pings cannot become the Demon. So a Knight's pings can't be summoned, can't catch a starpass, can't be Fang Gu jumped to, etc. But after the Knight dies, they can. This makes each Knight more powerful and will make Knights want to survive as long as possible. If the good team can triangulate Knight information to eliminate Demon candidates, that can be very strong, but of course having multiple on the script makes it easier for evil players to bluff Knight and sow chaos. (This script is photoshopped. Use the PDF, not the JSON.)
Characters
Total 24
Townsfolk
12
Knight
You start knowing 2 players that are not the Demon.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Huntsman1-75
게임당 한 번, 밤에 살아있는 플레이어를 1명 선택합니다. 아가씨를 선택하면 아가씨는 참가하지 않은 주민 캐릭터가 됩니다. [+ 아가씨]
Soldier
You are safe from the Demon.
Outsider
4
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
4
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Cerenovus
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Demon
3
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu1 75 3-75
매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Loric
1
Bootlegger
This script has homebrew characters or rules.