Anxiety Fermenting
Full Script
0
Characters
Total 22
Townsfolk
13
Knight
You start knowing 2 players that are not the Demon.
Chef
You start knowing how many pairs of evil players there are.
Washerwoman
You start knowing that 1 of 2 players is a particular Townsfolk.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Fool1-75
처음으로 죽게 될 때, 죽지 않습니다.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
4
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Saint
If you die by execution, your team loses.
Zealot1-75
만약 살아있는 플레이어가 5명 이상이라면, 모든 처형 투표에 손을 들어야 합니다.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
3
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Demon
2
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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