Outed Evil
Full Script
39
Notes
I've replaced Devil's Advocate with Wizard. I have long been searching for a better minion than DA as I don't feel it meshes with the theme of the script in the way I want it to. Wizard fits more with theme of a loud evil team while also embodying some of the silliness this script can create.
Characters
Total 31
Townsfolk
13
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Tea Lady
If both your alive neighbors are good, they can't die.
Poppy Grower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
5
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
5
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
2
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Traveller
5
Thief
Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher
Each day, after the 1st execution, you may nominate again.
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant
If you were funny today, you cannot die by exile.
Fabled
1
Sentinel
There might be 1 extra or 1 fewer Outsider in play.